![]() ![]() Stations are vast, but their layout is not procedurally generated, so everyone will benefit from the experience. ![]() ![]() Navy outpost, Terraformer, Penal colony, damaged capital ship, general purpose space station… Once you dock onto one of the five locations, Marauders turns into Tarkov in space. #HIGHTAIL EXPRESS CANNOT LOGIN FULL#For the full experience with Marauders, I definitely recommend grouping. Breaching requires stepping into an escape pod, which effectively abandons your ship when you are playing solo. If they drive something fancier than the default, free vessel, this could prove both lucrative and fun. You can blast their ships, even breach them, and try to steal them. This phase allows for space combat with other players sharing the same instance. Transported into one of (randomly selected) five regions of space, you’ll pilot small spacecraft, aiming for the giant station in the center of the zone. Once you click on the raid button, either solo or in a group, you’ll move onto the second, space-transit phase. Firstly, there’s the logistics section, where you can craft, trade, equip gear, accept and deliver quests, search for co-op partners, etc. The game is roughly divided into three parts. You are one of those entrepreneurs, living a life of an opportunistic corsair, robbing space stations for anything that isn’t bolted down. Humans settled in the Solar system, and the wild frontier became a breeding ground for piracy. The great war slowly consumed the Earth, forcing the remaining population to become exo-planetary. The world of Marauders is a freaky, diesel-punk version of the late XX century, where WWI never ended. ![]()
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